Welcome to the SAD Wargamers websitePlease take you time and have a good look around there is something here for most gamers, and for those looking to get into the hobby!
The club meets every week at the Moredon Community Centre, 1 The Street, Moredon. Meeting time is 7pm to 11pm on Wednesday evenings.
CLICK HERE FOR MAP
Moredon Community Centre 1 The Street. Swindon SN25 3ER
Scheduled Games - Wednesday Nights
All types of games are played some more regular than others - but our members are a varied lot and are willing to try anything!
Games played include: WAB, WH40K, DBM/M, FoG, FoW, ACW/AWI, Napoleonics, MechWarrior DA, Battletech, many different card & board games, Darkest Africa, Starship Troopers, SWAG, Colonial, WW2 Naval, etc…
June 22, 2008
The Tomb Kings hit the road again and within no time had come across a Dwarven expeditionary force headed up by Stuart.
Stuarts army was almost entirely warriors supplemented with a unit of Slayers, a unit of Longbeards, and then the obligatory Cannon and Gyrocopter.
The table terrain ended up splitting the table in two and the battle ended up taking place on one half entirely.
We both advanced our forces across the table for a fight in the middle. Stuarts cannon proceeded to try and thin my ranks whilst at the same time inadvertently taking pot shots at his Gyrocopter with bounce throughs.
Stuart brought his gyrocopter behind my forces and proceeded to engage my archer unit at the rear for the remainder of the battle. (The gyrocopter ended up spending the remainder of the battle engaging the archers before eventually trying to tackle the Liche Priest in the last turn).
My troops engaged the Dwarven line with my chariots catching the Slayers in the flank. As the first round of combat came top a close I had broken through the Dwarven line with my cavalry and another Dwarven unit was in flight. The undead chariots and slayers ended up fighting to the end of the battle with 3 slayers remaining at the end (I had recovered all of the chariots through magic).
My other Skeleton Infantry fought a slow grinding battle against the Dwarves summoning back reinforcements as my units succumbed to the Dwarven axes. Enventually the Dwarves brought units into my flanks and proceeded to destroy my main combat unit of skeletons but not before I had flanked the Long Beards with the other infantry and brought the cavalry into their rear. Cue the demise of the Longbeards.
By the end of the battle there were few Dwarves remaining other than the Cannon, the Gyrocopter and one slightly dimished unit of Warriors. I had however by then lost my Tomb Prince general and his associated unit.
A close win to the Tomb Kings but it will likely be more difficult next time.
Lessons learnt.
#1 - The Tomb King Army need to fight combats with two units in combination, on different facings so that at least one unit is to a flank or rear to remove the enemys rank bonus. Should the Tomb King units be flanked themselves then the units dissolve rapidly and this is deadly to any characters associated to the units.
#2 - My Tomb Guard are only a little more expensive at 2 points more than my Warriors armed with spear, shield and light armour. The Tomb Guard have better stats and a better weapon. Must get my Tomb Guard painted to replace one of the Warrior units
Posted in WHFB
No Comments »
June 22, 2008
My second battle was against Matthew with his High Elves. This was my first experience against the revised High Elves and it was a painful experience.Matthew took;
High Elf Mage (level 2)
Spearmen Unit
Spearmen Unit
Swordmasters
Phoenix Guard
Repeating Bolt Thrower
I took a similar army to one I had fought Paul with but swapped the chariots for Ushabti (because I had forgotten to take the chariots to the club that night).
Well the game opened with a barrage of missile fire and magic as Matthew hit my cavalry units to take their numbers down. I slowly shambled forward.
On my second turn I was again hit again by missile fire before I in turn hit the bolt thrower and overran into one of the spearblocks.
When my infantry eventually got to the Elven line it was slowly (sorry - quickly) chewed apart by the swordsmen. They are real butchers (or should that be bone masons?). I also hit the Phoenix Guard with my Ushabti but didn’t little impact due to their 4+ ward save.
The combat became a slow slog as the swordsmen removed skeletons but were in turn reduced in number. However the Phoenix Guard wiped out the Ushabti in one turn through me getting only a couple of wounds through, then being caught by the combat resolution on top of the few casualties I had received.
The game came to a quick conclusion when Matthew managed to magic missile my Liche Priest and my army went into rapid melt down.
A good win to Matthew who played to the strengths of his army.
Lessons learnt.
#1 - My Liche priest is critical to the survival of my army. Keep him safe
#2 - My units work well in combo - try to dictate how combats occur.
#3 - Ushabti are wasted against ward save troops - use them against things where their strength is relevant.
Posted in WHFB
No Comments »
June 22, 2008
Out of the shifting sands of the Great Plains the pointed peak of an ancient pyramid was revealed. As the day progressed a swirling wind scoured the pyramid and the vast complex of buildings around it. By the time the sun had started it’s descent a great silent city had been revealed in all its desolate and ancient majesty.With a whispering moan great doors swung slowly open on the great tombs. In a deliberate and steady disjointed march figures emerged from their silent crypts and began to form up in regiments upon the central square between the temples.
Trumpets murmured on the breeze calling the troops to order. A figure swathed in the sintered haze of magic addressed the assembled troops and passed a glowing sword to the general commanding the troops as he pointed away from the city out across the surrounding desert. A great ethereal cry swept through the square as the general held the sword aloft. With a deft flourish the general stepped into his chariot and led his troops from the field.
The host of Prince F’Hat-tee Whoz was on the march.
My first game was against Pauls Empire army.Summarised in one word agghhhwhatonearthjusthitmyarmyaggghhhhI’mdead!!!!!
It was a very enjoyable game. I don’t think I managed to get any spells off, and that was even with me cheating with my Liche Priest who tried to cast two spells for the last 2 or three turns (he can only cast one per turn).
I took 2 units of 15 Havy Cavalry
1 unit of 3 Chariots
1 unit 20 spearmen
1 unit 11 archers
1 swarm of 2 bases (also not allowed now that I realise that they are skirmishers….)
1 Tomb Prince in chariot
1 Lich Priest
Paul had
1 unit 9 knights led by a level 2 wizard
1 steam tank (the ohmygodwhatjusthitusvehicleofdoom!)
1 great cannon
2 units of spearmen with crossbows and halberdiers.
1 level 1 wizard
1 priest
Paul deplyed defensively and I went across the table to him. My swarm decided to go underground and burrowed towards the cannon. My archers did very little throughout the game. My magic didn’t achieve much.
By turn 2 we were in combat, and I think it went down hill from there. Paul passed all of his fear tests to receive my charges, then even when he lost combats he passed the break tests (by then he tended to outnumber me so didn’t autobreak). The longer the combats lasted the fewer figures I had fighting and didn’t seem to be able to recover them.
I think I survived to the end of turn 5 (unsure - it’s all got a bit hazy - honest).
Needless to say Paul won.
Lesson Learnt
#1 - Steam Tanks are mean, engage them on all flanks, or avoid them at all costs
#2 - I need two magic users and bound spells to stand a chance of getting my magic to work, otherwise I’m always being dispelled.
Posted in WHFB
No Comments »
June 12, 2008
An early war tussle between a British Infantry Company supported by a British Armoured Squadron and a German Infantry Kompanie Supported by a Panzer Kompanie. May 1940.
    
As can be seen from the photo’s all went well for the British to start off with the Pz2’s got ripped apart and the Pz38’s were stopped in their tracks. the British tanks used their Tally Ho! firing to great effect but the Germans had more fire concentration and took the A10’s and A13’s out piece meal.
  Â
 Â
   
The Infantry fight in the Village was a short battle between Tanks/Self propelled Guns which the SPG’s were winning until close assaulted by the Infantry. Then the German infantry launched an attack that almost won through but the Bull dog spirit held them back and pushed them out of the woods too.
Â

The British  lost their Armoured Coy Command and the Germans their Infantry Coy Command.A very Bloody and Enjoyable game with loads of light armour and effective ANTI-TANK RIFLES!!!!!
Thanks
Paul, Peter and Warren for a great game.
Phil
Posted in FoW
No Comments »
June 7, 2008
Posted in Gallery, WHFB
No Comments »
Recent Comments