Welcome to the SAD Wargamers website

Please take you time and have a good look around there is something here for most gamers, and for those looking to get into the hobby!

The club meets every week at the Moredon Community Centre, 1 The Street, Moredon. Meeting time is 7pm to 11pm on Wednesday evenings.

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Moredon Community Centre 1 The Street. Swindon SN25 3ER

Scheduled Games - Wednesday Nights
All types of games are played some more regular than others - but our members are a varied lot and are willing to try anything!

Games played include: WAB, WH40K, DBM/M, FoG, FoW, ACW/AWI, Napoleonics, MechWarrior DA, Battletech, many different card & board games, Darkest Africa, Starship Troopers, SWAG, Colonial, WW2 Naval,  etc…

To learn more please contact our membership secretary Tony

 


28mm Flames of War

Date June 29, 2009

These Pictures are just some of the ones taken when Flames of War got scaled up!

1 Company of British Armoured Infantry supported by 3 Shemans and a Firefly with off table 25pdr Support, attacked a Company of German Grenadiers inhabiting a Farm house with Bunker Supported by off table Mortars and a Panzer 4H.

 

A Daemon Prince Writes - 40K Campaign Report

Date June 26, 2009

SAD Wargamers Warhammer 40K Campaign Battle Report

Imperial Forces: Paul Nettle; Green Angels Space Marines.
Heretic’s: Tony Francis; Revenge of Horus Chaos Space Marines.
Mission: Annihilate; Dawn of War.
Tony’s Daemon Prince writes:

As dawn broke on the eastern edge of the city, Lord Krak’Ahern flew alone over Saint’s Hill into the Sancum Imperialis,(south west of the Imperial Road) while my Tzeentch warrior’s took the crossroad’s,(Imp.Rd/Emmperor’s Highway), and the Thousand Son’s headed for the Basilica Administratum.(northeast of the Imp.Rd). Lord Krak’Ahern tried for the Chapel,(north centre of the Emp.High), only to be cut in half in mid-flight by 3 land speeder’s assault cannon’s hidden behind the Holy Sanctum(northwest Imp Rd). Surprise fire erupted from the Chapel, stunning the (Tzeench Warriors) Rhino at the crossroads - luckily they had already disembarked and headed for the Sanctum Imperialis! The fire fight between the Thousand Son’s and the Administatum defender’s roared on for over an hour!

My Emperor’s Children managed to embed themselves in the Manufactorum,(southeast of the Imp.Rd next to Tor Hill) joined by the World Eater’s while I flew to the crossroad’s. The size of a Deamon Prince, my size must have petrified them!! I spotted an Imperial Chaplain leading a large number of assault marines around the Administatum, so called for my Obliterator’s to take care of them. The air sparked with electrical charges, and smelt of burning flesh as they appeared and fired without thought, only killing a 3rd of their number!

The battle raged on as the mid-day sun scorched the earth. This is when I really lost my first battle of my 6 in this campaign!! Over the next hour the Administratum defenders, the chaplain’s assault marines, joined by a dreadnought SLAUGHTERED the World Eater’s before they got close enough to do their job, and all but the sorcerer of the Thousand Son’s! As the sorcerer fell in hand to hand, I managed to wipe out the chaplain AND the assault marines! Although turning 1 of my enemies into a Spawn did make me happier! My Emperor’s children left the dreadnought immobile and weapon-less, but still standing. On the other side a 3rd enemy unit had taken control of the Holy Sanctum,(northwest of the Emp.High) joining the Chapel defender’s and land speeder’s and a 2nd dreadnought to finish the Tzeench Warriors Rhino and Obliterator’s.

I called my reserve Obliterator’s, but after only destroying the 2nd dreadnought and 2 of the marines in the Chapel. The Obliterators were soon dispatched with ease! My Tzeench Warriors tried to take the Holy Sanctum at close quarter’s, only to be stalemated!!

I am sure the only reason the GOD’S pulled us back to the warp, without turning me into a spawn is the fact that I have not totally failed them before! I do not believe I will be so lucky if I fail again!!

Green Angels 6 kill pt’s
Revenge of Horus’s 3 kill pt’s
Well done to my opponent! Revenge will be mine!!

Greeks vs Persians June 09

Date June 21, 2009

Today we celebrated fathers day by having a small game of WAB with Greeks vs Persians.

The game was played in a 12ft by 6ft sculpted table, and we guestimated around 8000 points of Greeks vs about 10000 to 12000 Persians,  We eh, used some experimental rules for both army lists and game play.  Enjoy the the visual feast.

Where Toy Soldiers Dare - Spiky Club Flames of War event

Date June 16, 2009

This was the second year that this event has been run and the Spiky boys where aiming to build on the success of last years event. 18 players came along for a day of fun and friendly Flames of War games, supported by copious cups of coffee, a buffet lunch and of course the BAR.

This year I chose to take a Panzer Kompanie along, comprising of

HQ - panzer III N and Panzer IV H

Platoon 1 - 3 Panzer III N’s

Platoon 2 - 3 StuG G

Platoon 3 - 3 Panzer II Luch

Platoon 4 - 3 Panzer II Luch 

 Last year almost everyone was playing with infantry companies so I was surprised to find a lot of other people had brought along Panzers this year, two players where even totting Panthers in there 1500points!

Three games were played during the day, each one a custom scenario so there where plenty of surprises lined up for everyone.  Here’s how my games panned out…….

Game 1 - Rearguard - v American Ranger Company

The attacker starts off table while the defender starts at the attackers end of the board and must get his troops off the opposite table edge to score points.

The Americans as the defenders deployed two platoons of Stuarts and a platoon of Shermans to cover there infantries retreat and waited with baited breath for the pursuing Germans to come into there sights.

Attacking platoons had to pass moral tests to enter the fray, in my first turn this resulted in only one platoon of Panzer II Luch tanks coming on table - they quickly attacked and assaulted an American infantry platoon, causing several casualties including the company command and pushing them back. In the Americans turn all the foot sloggers promptly started to ‘Truscott Trot’ up the table while his tanks surrounded and destroyed my Luch.

Turn two saw my Panzer III’s and Stugs come on but there shooting was fairly ineffectual, only taking out a Sherman. American return fire took down a  StuG while there infantry continue the Trot. It was already looking like it would be difficult, if not impossible for me to catch the rest of his army.

The Tank battle hotted up in Turn 3 as the german tank gunners suddenly remembered how to shoot and by the end of turn 4 all of the American tanks were burning; but they had done there jobs as the american infantry where now far to far away for the germans to reach, a few long range shots exploded amongst the rangers, thinning there numbers but no where near enough.

Result: 5 out of 8 American platoons escaped so it was a close victory to the U.S of A

Game 2 - Night Fight - v British Para’s

Free for all scenario except the first 6 turns are played at night with visibility starting at 4″ and increasing by 4″ each turn

The Para’s won first turn and promptly dug in on there objectives - bristling with Piats and Sticky Bombs they new the panzers would have trouble shifting them. I drove my Panzers into gun range and since the Para’s chose to keep there heads down the german gunners waited paitently for daytime and then started bombarding the british positions as soon as it was light enough.

casualties were slow but eventually enough of the British men lay dead in there foxholes that the Germans could assault there positions, Once daylight broke British Hurricane planes came to the Para’s rescue, with flights of three planes coming in for three consecutive turns. they disrupted the German attack and left a tank burning with each pass but it was only enough to forestall the Panzers attack.

When time was called the Germans where in a commanding position, I had taken control of an objective on my last turn and encircled the last of the Para’s. At the beginning of the next turn I would have won a convincing victory but that turn never came.

Result: Draw in the Germans favour.

Game 3 - Piggy in the Middle - v Russian Strelkovy

Game played along the table with a central objective and a vital objective at each end that’s worth bonus points. the winner would be the player in control of the most objectives at the end of the game.

In this game I faced a strelkovy horde on a heavily forested table with no clear lines of sight, victory would be a miracle!

The Russians had the first turn and immediately started advancing en-mass, the russian player kept his troops in big columns so that he could advance them though the forested areas, while keeping them out of sight. My panzers drove out to meet him, but the restricted paths through the forest meant a lot of my tanks had to take positions in the forest itself and very promptly started to bog down in the difficult terrain.

Before long the familiar sawing sound of MG42 machine guns started to break the peace but the russian infantry kept coming, it simply wasn’t possible to get enough tanks into position to stop the advancing infantry and they were soon swarming over my positions, destroying my bogged tanks and pushing the rest back until I was defending my Vital objective.

Luckily for me this time, the game ended before he could seize the last objective and in his rush to take it he had managed to leave a gap in his line, allowing one of my fast Luch tanks to sneak through and contest the central objective pushing the game result to a draw.

All in all an excellant  days gaming and an event I’ll be looking forward to returning to next year

- James

War of the Ring

Date May 22, 2009

Simon and I had another 1000 point foray into the new GW War of the Rings game. 

Simon took an army from the Misty Mountains composed predominatly of goblins and trolls with spider and warg support.  I took the Riders of Rohan composed mainly of cavalry with some militia infantry and the Court of the Dead as allies.   

On thing to note, although it looks like the intention for the competition play is likely to tend towards 1,500 points you should be aware that 1000 points is still a lot of figures.  Simon found that his army covered the entire width of the board sometimes in multiple layers of units.  I think there were in excess of 170 goblins alone with trolls and beasts on top.  Admittedly the Rohan force was smaller, but still represented some 60+ infantry and around 40 cavalry figures.  I’m curious to see what people do with the extra 500 points - will it simply be on characters and the more esoteric monsters and war machines? 

The game was played on a standard 6 foot by 4 foot table.  The scenario was Shieldwalls with five pieces of terrain and a store house as an objective in the middle of the table.  Since the Rohan armys main strength lies in its cavalry I tried to ensure that my cavalry initiated the charges.  That being said there was no opportunity for me to take a flank since the goblins had no flanks.  Similarly, because I had fewer units Simon was able to control the deployment and withold his prime units until after I had finished deploying.  

The game opened with a general advance by both sides.  There was little or no shooting. The second turn saw the first combat for the objective as the goblins moved their first unit into the building and subsequently fought the Court of the Dead.  The goblins were however supported by a troll outside whilst the Court was assisted by the unit of Oathsworn Militia.  The goblins were defeated, but not before the troll had reduced the Oasthsworn by a company. 

The third turn saw the first of the Rohan charges into the goblin blocks.  It was a tragic mistake, because although the Riders won, they suffered so many casualties that they ceased to be an effectiove combat force.  On the other hand, the goblins despite suffering significant casulaties were able to bouce back quite amiably.  This was to prove to be a recurring lesson, as the Riders won the fights, but lost too many riders doing so. 

By the end of turn 4 the Court of the Dead had gone along with one of the Rohan cavalry units.  The goblins had lost a small unit of spiders, a unit of archers, and a troll.  Despite their main units having suffered multiple casualties the units were sufficiently large enough to shrug the losses off. Turn 5 saw another unit of riders reduced to one company, but fortunately a unit of 4 companies of goblins went down at the same time.  By now though Simon had begun to bring his main goblin units around the table along with their supporting trolls and wargs. 

We were obliged to call it a halt in turn 6 - however I was happy to acknowledge Simon as the winner.  Although I still had a unit of my best cavalry left I couldn’t see how that unit alone could pull my backside out of the fire. 

I enjoyed the game, and although we were still referencing the rules, it was a much faster game than previously.  Now all I need to do is go back to the drawing board and work rework my Rohan list.

Warren

Donald Featherstone on U-Tube

Date May 4, 2009

Fairly basic format, but interesting to see

http://www.youtube.com/watch?v=3GNfOhnQvMI

Warren