by Warren Gleeson » Tue May 25, 2010 12:58 pm
We'll work on the premise that 1 base width is 2 inches.
Key things to be aware of (and firstly that this isn't a review);
The turn sequences is all about face in comparison to the more traditional I-go-you-go games, it is more in line with the Principles of War game system;
1 - Reaction Phase - where you react to charges etc, and initiate counter charges, firing etc.
2 - Combat Phase - Hand to hand combat
3 - Activity Phase - General movement and charges
4 - Status Phase - check army moral, game end, reinforcement stec.
Movement is by 'Basewidths' or BWs. These are determined by the scale being played, and are quite simply the width of a standard base within the armies. It does assume that all figures (artillery, infantry, cavalry) are based to the same convention, though the number of figures per base is up to the players. The book does include a fair selection of options. For the purposes of our game I will set the BW at 2 inches. The more traditional SOund of the Guns 15mm etc. will likely have 3cm as the BW.
The game works on bases, with 4 bases to most units, though large units have 6. This means that on a traditional 1:20 premise, most infantry will be 32 figures in four bases of 8, whilst cavalry will generally be 12 figures in bases of 3. The larger Austrian and British Guards units will be 6 bases of 8 figures! The larger cavalry units seen by Austria and Russia will either be 6 bases of 3, or two units of 4 bases of 3. Of course, if you use 15mm figures based in 4s, an infantry unit could simply be 16 figures, so a lot more approachable.
Figures aren't removed, rather a unit acquires disruption until it is broken and removed. A unit can attempt to reduce it's disruption through the game.
There are no firing arcs, a unit simply fires straight ahead, and usually hits the first unit in the path of the units fire (exceptions and rules do cover this).
Games are played until an army reaches it's break point (one third of its starting morale) then dices for its army morale to see if continues with the battle. The number required is dependant upon the turn number. A game continues for a basic number of turns with a variable number of bonus turns.
The books does include army lists four the 5 major protagonists throughout the entire Wars, as well as Minor state lists to supplement the Majors. The rules assert that no further books are required, and that any lists which aren't included within the book will slowly be introduced to the Honour website. It looks like they are keeping to their word since the site does now include lists for Bavarians, Saxons, and Poles, as well as the Ottomans. The lists operate at a very loose points basis, in that once the attacker and defender have been determined each player gets their basic core list of troops, then supplement it with an agreed number of 'Support Choices'.
Cheers
Warren