Colonial Diplomacy – 1870 Turn 1 Results
1870 saw the opening moves of the war in the Orient. Most players have sought to capture the many neutral supply points around the map, though France has decided that going on the offensive from the outset is the way to go with the capture of Canton from the Chinese.
Most player orders were successful with the exception of the British and Dutch fleets bouncing from the Java Sea.
If you see any mistakes on my behalf please let me know so that I can make the appropriate corrections before the next turn.
Many thanks to everyone getting your turns back to me ready for Monday. I appreciate that there were many teething problems, but that is only to be expected. I intend to provide ‘interpretive’ support for your orders for the next turn, so hopefully I’ll catch the funny moves again.
The next turn is 1872, and is a supply turn. This means that any new supply points which you have captured AND HOLD at the end of this turn will enable you to build new units. Please read section 8.0 the Military Unit Adjustment Phase for the rules but the main points to be aware of are that for each point you hold on the map you can support one military unit. If you hold more points than you have units on the board then you may build additional units (conversely if you hold less then you will have to remove units). New units can only be built on your original starting points, and remember that any region can only ever hold one piece, so even if you are allowed to build units, you won’t be able to if all of your starting points are occupied.
Hopefully I’ll have a map ready soon, but in the meantime here are the player orders and results.