D-Day Campaign Rules and Map
D Day First battles
All beaches taken except Sword Beach
White Stars are Allied Held Areas
New battles in Red Arrows.
Firestorm troop locations as of now.
Rules for the SAD D-Day campaign
A. Players pair up to fight/organise their battle.
- Roll for initiative, using the modifiers in 3 below.
- Player with initiative decides where the battle will take place. Any attack must be from an area controlled by the attacking side, except when dropping paratroops. The attack must obey the following rules:
- Vehicle troops need to have a bridge to cross between areas
- Infantry can attack across any boundary that isn’t marked in red on the map
- Initiative modifiers as per table below.
Initiative Table | |
Sunday Game 1st June | Allies Choose where to attack |
1st Week 4th June | Allies +2 (Hitler is Asleep & Surprise) |
2nd Week 11th June | Allies +1 (This is just a diversionary attack) |
3rd & 4th Weeks 18th & 25th June | No Modifier |
B. Fight battles. Number of battles dependant on total roll of 2 dice.
- Minimum battles 5 or number of battles organised by players.
- Battles not being played are placed by the initiative winning side and diced for using any modifiers from firestorm troops. (see table below or on Map)
- Add any Firestorm troops to battle as required (from battle territory or from the territory being attacked from)
- Winner moves his occupancy token in to area taken/held
- Firestorm troops are diced for to see if they are eliminated.
Firestorm Troop Type | Open | Flooded | Bocage | Hill | Town |
Churchill |
+4 |
+1 | +2 | +1 |
+2 |
Sherman, Panzer 4 & StuG |
+3 |
+1 | +2 | +1 |
+1 |
Renault R-35 |
+1 |
+1 | 0 | +1 |
+1 |
Half Track & Sexton |
+2 |
+2 | +1 | +2 |
+3 |
Paratrooper & Fallschirmjager |
+2 |
+2 | +3 | +3 |
+3 |
Infantry |
+1 |
+2 | +2 | +2 |
+2 |
Ost Front Troops |
+1 |
+1 |
+1 |
+1 |
+2 |
Marder 3M |
+2 |
+1 |
+1 | +1 |
+1 |
5.5” Gun |
+2 |
+2 | +2 | +2 |
+2 |
Typhoon |
+3 |
+2 | +1 | +1 |
0 |
C. Terrain.
The terrain that applies to the battle depends on what is marked on the map for the area of the battle. In Normandy, it is generally pretty flat, standard wargaming table scenery, rolling hills, villages/farms etc.
There are a few exceptions.
- Flooded. A high proportion of the table is covered in Marsh and Bog with roads and houses raised above. Streams and rivers will also be on the table with the bridges being the main objectives.
- Bocage. (pages 58, 59 main rule book.)
- Town. Areas with about 8 buildings.( Unless you are fighting for Caen, Bayeux or Cherbourg stick to these smaller numbers.)
- Hills. An increased number of hills but probably still in the over all scenery type.
In some occasions there are two types of scenery marked on the map in the same area. In this case choose between you which type you would like, or possibly use both.
D. Scenario
The scenario to be played is decided by dicing on the mission table on page 256 of the main rule book, and the scenery varies depending on the terrain of the battle area.
Attacker defender is worked out in the normal way, no matter who is “attacking in to an area”.
E. Tactical moves.
Firestorm troops can move in to an unoccupied (by enemy firestorm troops) enemy area next to the area they start in.
The side with the initiative moves all of their firestorm troops that they want to first, followed by the other side. Vehicle troops need to have a bridge to cross between areas. Infantry any crossing that isn’t red.
F. Strategic moves
Firestorm troops that haven’t already moved in last step can advance 3 areas if vehicle, 2 if foot or artillery, but only in to areas owned by their side.
Vehicle troops need to have a bridge to cross between areas. Infantry any crossing that isn’t red.
G. Firestorm troops
These can be used in several ways:
- As extra troops during the battles
- To advance in to un-occupied enemy territories during the strategic phase
- Prevention of moves in 2 above.
NB: Allied Paratrooper Firestorm troops start in reserve and come on to the table using scattered reserves rules in first two weeks of battles. After that they are deployed as normal for the scenario, only in reserve if the keeps them as part of his reserve forces.
Elimination of Firestorm troops depends on battle result (page 275) or difference in dice roll on the Table below.
Roll to Destroy Table | ||||
Victory Points | Score needed | Die roll Difference | Destroy Losing side | Destroy winning side |
2 or less |
No Roll | 0 (Draw) | 6 | 6 |
3 or 4 |
6 | 1 or 2 | 6 |
6 |
5 |
5+ | 3 or 4 | 5+ |
– |
6 | 4+ | 5+ | 4+ |
– |
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